Index of Enochian Enns

Use of Enns and incantations are endlessly useful when working with spirits and astral entities; they are great for evocation and invocation rituals, or any situation when you might want to call up an entity’s presence. They can also be used to banish an entity, bind it or cast out its influences, or even to empower a working.

As with any Spirit Work, you should always take precautions in using them, as these will evoke paranormal occurances in your life; you are communicating with literal entities, with thoughts, feelings and desires, and should take this into account. Remember your manners, and never promise anything you can’t make good on.

I’m providing list of Enochian Enns and incantations here, so think of it as an index of sorts.


EVOCATION OF SHUETA (PROTOARCHE OF MIND)
Oecrimi Enai Mahorela, Iaiadix Na Teloah Oecrimi Shueta

EVOCATION OF XEPHRA (PROTOARCHE OF BODY)
Oecrimi Pir, Oecrimi Na Loholo, Iaiadix Enai Xephra

EVOCATION OF OUSAMET (PROTOARCHE OF SPIRIT)
Iaiadix Tiobl Baltim, Oecrimi Tiobl Piripsol, Zorge Exentaser Ousamet

EVOCATION OF HERESHAN (ASTEREI OF NORTHQUART)
Bvsdir Aoiveae Exoarp Iecaz Ehakal Fomalhaut Zil Hereshan

EVOCATION OF MACHZORAI (ASTEREI OF WESTQUART)
Bvsdir Aoiveae Hcoma Ragei Ieohsil Antares Zil Machzorai

EVOCATION OF REISHIREL (ASTEREI OF EASTQUART)
Bvsdir Aoiveae Nanta Beh Tayevah Aldebaran Zil Reishirel

EVOCATION OF THALUMAR (ASTEREI OF SOUTHQUART)
Bvsdir Aoiveae Bitom Aedel Pranahha Regulus Zil Thalumar

EVOCATION OF AMNESIR (ASTEREI ARCHPRINCE OF THE CENTRAL GATE)
Bvsdir Aoiveae Gah Ibadehal Azeltaeh Altair Zil Amnesir
OR: Bvsdir Aoiveae Gah Lviahe Avelalho Raselhague Zil Armoxel

EVOCATION OF AYUYATTE (SPIRIT OF GUIDANCE)
Ol Zodameta Ayuyatte, Fetharsi Niiso Lo Um

EVOCATION OF CHORONZON (AEON GUARDIAN OF TUATA)
Ol Bahal Niiso Merifri-Vovin Kenememti Faboan Saga

EVOCATION OF VOLAND (AEON GUARDIAN OF TUATA)
Ol Bahal Niiso Merifri-Vovin Amheh Loholo Vrelp Hvbaio

TO CALL A FAMILIAR OR SPIRIT ASSOCIATE
Argedco (SPIRIT’S NAME), Ivmd (SPIRIT’S NAME), Niiso Lo Um Zorge

CALL TO BANISH THE GREAT ABOMINATION
Ol Allar Telocvovim, Nor Basgimiaod, Ol Adrpan Heylel Caosga, Zacam Lonsh Zaihakos Dooiap Faonda

CALL TO BANISH THE MEZOLHIM (LESSER ABOMINATIONS)
Bolp Drimini Pageip Peoel Ils Apachama Noromi Telocvovim Doopiap Faonda

CALL TO BANISH MAUSCHET (MEZOLHIM OF DEPRAVITY)
Bolp Drimini Pageip Peoel Mauschet Ils Apachama Noromi Telocvovim Doopiap Faonda

CALL TO BANISH YAUSHAR (MEZOLHIM OF DESPAIR)
Bolp Drimini Pageip Peoel Yaushar Ils Apachama Noromi Telocvovim Doopiap Faonda

CALL TO BANISH TARMIAST (MEZOLHIM OF DECEIT)
Bolp Drimini Pageip Peoel Tarmiast Ils Apachama Noromi Telocvovim Doopiap Faonda

CALL TO BANISH HAULASAOR (MEZOLHIM OF INJUSTICE)
Bolp Drimini Pageip Peoel Haulasaor Ils Apachama Noromi Telocvovim Doopiap Faonda

CALL TO BANISH NAVIVETH (THE MEZOLHIM HARLOT)
Bolp Drimini Pageip Peoel Ababalond Naviveth Ils Apachama Pasbs Telocvovim Doopiap Faonda

CALL TO BANISH NEGATIVE ENERGY
Ol Emna Allar Fifis Vomsarg Ors Amma Dooiap Faonda

Witch Tip #6: Use of Circles

When summoning unfamiliar spirits, it can be wise to bid them into the circle we have cast, to hold them in one place; this way both they and any harmful energies are held in, should things go awry. This can prevent whatever is called on from forming an attachment to your space, too.

Simply work your intent, and draw your circle (with chalk, or a gesture in the air – even a ribbon will do; it’s just to mark the boundary). Recite something to reinforce your intent, such as:

“I hereby Cast this Circle, and declare this space purified. None may enter or leave without my license.”

And remember to break the circle when you are done, to release the energies or entities within. Use intent to break your circle as you create a gap (smudge out your chalk, peel back your ribbon, or cut your invisible boundary with a hand, wand or athame), and announce your intent. An example would be:

“I hereby break the circle, and release all spirits and energies held within. Depart in peace.”

Witch Tip #4: License To Depart

Those of us who evoke or invoke the presence of spirits, deities or other entities in our Magickal workings may often be unsure how to close such a ritual. It’s a great idea to close by releasing the energies contained, and thanking the entities for their assistance, before giving them licence to depart; just an acknowledgement of their assistance and telling them they are free to go is enough (unless something was promised in reward, in which case, carry out a little ritual of thank-offering, and let them go). In some cases, we may invite the forces summoned to stay as long as they wish.

BUT! It is ESSENTIAL to remember to release them, especially if summoned via ritual, rather than invited casually, as otherwise we can leave them effectively “spirit handcuffed” to us, or shackled to our ritual site. Not only is this very rude and ungrateful, it’s pretty distressing for an entity, who may even out not to work with you in future (I mean, how would you feel if you came to help someone move house, and they left you locked in the basement for days, because they forgot to let you leave?)

This is often the cause of “malevolent” spirit activity, after working with a benign spirit; they will try to call your attention to their presence or even free themselves if they feel trapped. So, remember they have feelings, too, and if you experience a “haunting” after a ritual, check you’ve given licence to depart, and make sure to apologise; manners go a long way in spirit work, as they do in the mundane world.

Witch Tip #3: Cleansing Techniques

Cleansing is important to clear out negative or unwanted energies from your space, or working, and routine cleansing can have a big impact on mood, atmosphere, and the energies we attract (which is vital in Spirit Work). However, many of the most commonly used techniques are not necessarily appropriate in specific situations.

Smoke cleansing (also called Reocaning and Smudging in some circles), involved the use of burning herbs or incense that is targeted at cleansing an area, as part of a working to banish the unwanted forces. This works best in smaller, well-ventilated spaces, and is largely ineffective outdoors; it is likely to pose a health risk to those with respiratory issues, and can be dangerous if the plants used produce harmful vapours.

Soaking involves placing objects in blessed and treated formulas, such as moon water or rose water; sometimes, these involve diluted oils or cleaning products also. For larger objects, anointing with the desired potion may be more practical. It is useful when physical cleansing is coupled with metaphysical cleansing, and is great for workings that involve both, however it can be harmful when dealing with water soluble crystals or materials, if incompatible substances are mixed (bleach and vinegar, for example, which are great for cleaning separately, but produce toxic chlorine gas when mixed), or an object isn’t water proof.

Energy Cleansing is multi-diverse, and can be used to clear entire rooms, or objects, and is entirely free to do. It requires will and energy manipulation alone, and is great for closet witches or practioners. Low energy, or difficulty energy raising OT energy drawing can act as a limiter.

Sound cleansing, also known as Auditory or Sonic Cleansing, makes use of noise to drive away that which is unwanted. Use of high-pitched bells, chimes or instruments are excellent are ridding of low-frequency energy, but banging pots and pans, casting incantations, or use of irritating sounds (that would make you want to leave, instead of put of with the din) can also be repelling. Sound cleansing works well against entities, but only high-frequency sounds can rid of negative energy, not to mention causing too much noise is disruptive to the neighbors or your household.

Servitors created for this specific purpose will also spare you the chore, however there are ethical concerns and personal risks associated with the use of servitors. Servitors are also advanced Magick, and can cause effects similar to hauntings, which may also be undesirable.

So, think carefully before you select a method of cleansing; is it safe, is it practical, and are you likely to cause disturbances for others? Try to ensure you are aware of potential consequences, and consider how appropriate the method is for your current needs. And stay safe out there.

Dossier: Choronzon

About Choronzon

⚠ Warning ⚠ This entity is known to be unpredictable, and is not necessarily friendly to all humans. Respect is essential, as is not troubling him for trivial matters. Remove any and all objects or symbols relating to Abrahamic Religions, or the Order of Aten, as these are prone to triggering adverse reactions. Interactions are at your own risk.


Name/s: Qerneru, Choronzon, Xeronzon, Samael, Aarael, Kenememti, Nidhoggr et al.

Epithets: The Corrosive One, The Poisonous God, The Great Rebel, The Adversary, Tainted One, Lord of Madness, The Opener of the Ways, Keeper of the Gates

Role: Gatekeeper of Da’ath, Guardian of Arulu, Protects the Halls of Judgement, Guards the Pit in Tuata

Authorities: Fear and courage, Integration of the Shadow, Punishment of the Wicked, Watchman of Tuata

Planetary ruling: Eris, Pluto

Zodiacal Signs: Virgo

Constellations: Virgo, Hydra

Sacred plants: Ash, Nightshade, Poppies

Sacred animals: Snakes, Lizards, Crocodiles, Slow worms
Mythical Creatures: Wyverns, Dragons, Wyrms, Basilisk

Sacred metals: Antimony, Bismuth

Sacred stones: Obsidian, Moon Stone

Sacred incense: Opium/Poppy, Wormwood

Sacred number: 333

Colours: Red, Black, Silver

Element/s: Dark, Wood

Direction: South

Time of Day: Dusk

Season: Winter

Tarot card/s: Hanged Man, Death

Chakra/s: Root

Body parts: Adrenal system

Alchemic process: Separation

Virtue: Courage

Vice: Cowardice

Kabbalistic Habitation: Da’ath

Governance: Lord of Aeons, Brotherhood of the Dragon. Gatekeeper of Da’ath, and Guardian of Arulu.

Nature: Ambiguity exists about how human friendly this entity is; Responds negatively to restrictive environments, and may trigger fear or fight-or-flight responses in an ill-prepared conjurer. Ally of the First Cause and enemy of the Order of Aten. A casualty of the war in heaven, exiled by the Archon’s.

Enns: Ol Bahal Niiso Merifri-Vovin Kenememti Faboan Saga

Sigil:

Dossier: Voland

About Voland

⚠ Warning ⚠ This entity is known to be unpredictable, and is not necessarily friendly to all humans. Respect is essential, as is not troubling him for trivial matters. Remove any and all objects or symbols relating to Abrahamic Religions, or the Order of Aten, as these are prone to triggering adverse reactions. Interactions are at your own risk.


Name/s: Voland, Wolan, Faland,

Molech, Kolski, Teuphale, Samayaza, Amheh, Sorath et al.

Epithets: He who Devours Eternity, Devourer of the Millions, The Adversary, The Accusing One, The Opener of the Ways, Keeper of the Gates, He who is Accursed, Lord of Vitriol

Role: Gatekeeper of Da’ath, Guardian of Arulu, Protects the Halls of Judgement, Ruler of the Lowest Hell.

Authorities: Knowledge of Good and Evil, Punishment of the Wicked, Watchman of Tuata, Guides souls from ignorance.

Planetary ruling: Eris, Pluto

Zodiacal Signs: Virgo

Constellations: Virgo, Fornax

Sacred plants: Nightshade, Blackthorn, Ginger

Sacred animals: Wolves (especially white wolves), Coyotes, Jackals, Canines in general

Mythical Creatures: Werewolves, Fire elementals, Onibi

Sacred metals: Bismuth, Antimony

Sacred stones: Fire Opal, Sun Stone

Sacred incense: Dragon’s Blood, Wormwood

Sacred number: 616

Colours: Blue, White, Gold

Element/s: Light, Fire

Direction: South

Time of Day: Dawn

Season: Winter

Tarot card/s: The Tower, Judgement

Chakra/s: Solar Plexus

Body parts: Adrenal system

Alchemic process: Dissolution

Virtue: Knowledge

Vice: Ignorance

Kabbalistic Habitation: Da’ath

Governance: Lord of Aeons, Brotherhood of the Dragon. Gatekeeper of Da’ath, and Guardian of Arulu.

Nature: Ambiguity exists about how human friendly this entity is; Holds an aversion to symbolism from the Abrahamic Religions, which triggers a negative response. Ally of the First Cause and enemy of the Order of Aten. A casualty of the war in heaven, exiled by the Archon’s.

Enns: Ol Bahal Niiso Merifri-Vovin Amheh Loholo Vrelp Hvbaio

Sigil:

Dossier: Hereshan

About Hereshan

Name/s: Hereshan, Kycomeus, Psychemeus, Kshatra, Doxomedon, Hapi, Cantzicnal, Boreas, Raphael, Tamon-Ten, Dabrutu et al.

Epithets: Northern Star, Sword Star, Celestial Sword, Star of Ruin, The Northern Watchtower, Lord of the Northquart, Keeper of the Gateways, Keeper of the North Seal.

Role: Keeper of the Gateways between Worlds, Guardian of the Boundaries, Ruler of the Spirits of Air and the Northquart, , “Angel” of Judgement and Salvation.

Authorities: The Northern Quadrangle, The North Gate/Seal, The Cycle Attractor, Gravity, Macrocosmic Alignment.

Ruling Planet: Uranus

Ruling Star: Fomalhaut

Constellations: Aquarius

Sacred plants: Primrose, Eyebright, Lemon, Iris

Sacred animals: Baboon, (White) Tiger, Human.

Mythical Creatures: Giant, Byakko, Ziz/Angha.

Sacred metals: Quicksilver, Cadmium

Sacred stones: Garnet, Amethyst

Sacred incense: Mallow

Sacred number: 0, 8, 12

Colours: Yellow, Violet

Element/s: Air

Direction: North

Time of Day: Dawn

Lunar Phase: Waxing Moon

Season: Spring (Spring Equinox)

Tarot Suit: Swords

Chakra/s: Solar Plexus & Crown

Body parts: Lungs and respiratory system

Humor: Sanguine

Fluid: Blood

Characteristic: Mind

Principal: Thinking/Analysing

Dimension: Height

Force: Gravity & Macrocosmic Alignment

Chaos Attractor: Cycle Attractor

Spiritual Pillar: Truth

Virtue: Prudence

Vice: Sloth/Negligence

Artefacts: Athame, Sword, Flute

Kabbalistic Habitation: Kether (Crown)

Governance: Vassal Prince of the Northquart, Order of Asterei(/Aoiveae), Master of the North Gate

Nature: Classified as one of the Zaqiphim princes, and often considered to be one of the “Four Watchtowers”, or “Four Lights”. Benign and Human friendly. Allied to the Protoarche, and enemy of the Order of Aten. A powerful figure in exorcism and spirit working.

Enns: Bvsdir Aoiveae Exoarp Iecaz Ehakal Fomalhaut Zil Hereshan

Additional: Hereshan is a VERY energetic entity, and evoking him may lead to static tingling throughout the body, or occasionally a sunburn-like sting. Those who perceive auras may notice a white haze, or gold and violet energy overlaying the auras of things he has come into contact with. I am told that as with all Asterei, he may also appear in the form of any of his animals, or a winged man.

Sigil:

Dossier: Machzorai

About Machzorai

Name/s: Machzorai, Simaeus, Zimayel, Haurvatat, Oroaiel, Kebshunef, Saccimi, Zephyrus, Gabriel, Komoku-Ten, Girtablullu et al.

Epithets: Western Star, Sword Star, Celestial Sword, Star of Ruin, The Western Watchtower, Lord of the Westquart, Keeper of the Gateways, Keeper of the West Seal.

Role: Keeper of the Gateways between Worlds, Guardian of the Boundaries, Ruler of the Spirits of Water and the Westquart, “Angel” of Judgement and Salvation.

Authorities: The Western Quadrangle, The West Gate/Seal, The Cycle Attractor, Electromagnetism, Energetic Decay.

Ruling Planet: Pluto

Ruling Star: Antares

Constellations: Scorpio

Sacred plants: Waterlily, Seaweed, Lotus, Melon

Sacred animals: Falcon, Scorpion, Crocodile.

Mythical Creatures: Genbu, Leviathan, Joraigumo, Sea goat.

Sacred metals: Copper, Bismuth

Sacred stones: Topaz, Beryl

Sacred incense: Onycha

Sacred number: 0, 8, 12

Colours: Blue, Orange

Element/s: Water

Direction: West

Time of Day: Dusk

Lunar Phase: Waning Moon

Season: Fall (Autumn Equinox)

Tarot Suit: Cups

Chakra/s: Navel & Throat

Body parts: Intestines and digestive system

Humor: Supine

Fluid: Lymph

Characteristic: Body

Principal: Feeling/Expiriencing

Dimension: Depth

Force: Electromagnetism & Energetic Decay

Chaos Attractor: Point Attractor

Spiritual Pillar: Emotional Clarity

Virtue: Temperance

Vice: Greed

Artefacts: Sickle, Cauldron/Chalice, Sistrum/Rattle

Kabbalistic Habitation: Kether (Crown)

Governance: Vassal Prince of the Westquart, Order of Asterei(/Aoiveae), Master of the West Gate

Nature: Classified as one of the Zaqiphim princes, and often considered to be one of the “Four Watchtowers”, or “Four Lights”. Benign and Human friendly. Allied to the Protoarche, and enemy of the Order of Aten. A powerful figure in exorcism and spirit working.

Enns: Bvsdir Aoiveae Hcoma Ragei Ieohsil Antares Zil Machzorai

Additional: Machzorai is a VERY energetic entity, and evoking him may lead to static tingling throughout the body, or occasionally a sunburn-like sting. Those who perceive auras may notice a white haze, or cyan and amber energy overlaying the auras of things he has come into contact with. I am told that as with all Asterei, he may also appear in the form of any of his animals, or a winged man.

Sigil:

Dossier: Reishirel

About Reishirel

Name/s: Reishirel, Toraeus, Shimazel, Armaiti, Davethai, Duamutef, Hobnil, Eurus, Michael, Jikoku-Ten, Kusarikku et al.

Epithets: Eastern Star, Sword Star, Celestial Sword, Star of Ruin, The Eastern Watchtower, Lord of the Eastquart, Keeper of the Gateways, Keeper of the East Seal.

Role: Keeper of the Gateways between Worlds, Guardian of the Boundaries, Ruler of the Spirits of Earth and the Eastquart, “Angel” of Judgement and Salvation.

Authorities: The Eastern Quadrangle, The East Gate/Seal, The Torus Attractor, Strong Forces, Microcosmic Alignment.

Ruling Planet: Venus

Ruling Star: Aldebaran

Constellations: Taurus

Sacred plants: Maize, Ivy, Grape, Crabgrass

Sacred animals: Oxen, Stag, Jackal/Coyote

Mythical Creatures: Dragon/Seiryuu, Goldhorn/Zlatarog, Behemoth/Re’em

Sacred metals: Tin, Lead

Sacred stones: Sapphire, Agate

Sacred incense: Musk

Sacred number: 0, 8, 12

Colours: Indigo/Deep purple, Turquoise/Teal

Element/s: Earth

Direction: East

Time of Day: Midnight

Lunar Phase: New Moon

Season: Winter (Winter Solstice)

Tarot Suit: Pentacles

Chakra/s: Third Eye & Hips

Body parts: Stomach and Spleen

Humor: Melancholic

Fluid: Black Bile

Characteristic: Will

Principal: Focus

Dimension: Width

Force: Strong Forces & Microcosmic Alignment

Chaos Attractor: Torus Attractor

Spiritual Pillar: Dedication

Virtue: Fortitude

Vice: Cowardice

Artefacts: Shield/Hammer, Pentacle, Drum

Kabbalistic Habitation: Kether (Crown)

Governance: Vassal Prince of the Eastquart, Order of Asterei(/Aoiveae), Master of the East Gate

Nature: Classified as one of the Zaqiphim princes, and often considered to be one of the “Four Watchtowers”, or “Four Lights”. Benign and Human friendly. Allied to the Protoarche, and enemy of the Order of Aten. A powerful figure in exorcism and spirit working.

Enns: Bvsdir Aoiveae Nanta Beh Tayevah Aldebaran Zil Reishirel

Additional: Reishirel is a VERY energetic entity, and evoking him may lead to static tingling throughout the body, or occasionally a sunburn-like sting. Those who perceive auras may notice a white haze, or dark purple and turquoise energy overlaying the auras of things he has come into contact with. I am told that as with all Asterei, he may also appear in the form of any of his animals, or a winged man.

Sigil:

Dossier: Thalumar

About Thalumar

Name/s: Thalumar, Paraneus, Paraliel, Asha, Eleleth, Imsety, Hosanek, Notus, Uriel, Zoujou-Ten, Uridimmu et al.

Epithets: Southern Star, Sword Star, Celestial Sword, Star of Ruin, The Southern Watchtower, Lord of the Southquart, Keeper of the Gateways, Keeper of the South Seal.

Role: Keeper of the Gateways between Worlds, Guardian of the Boundaries, Ruler of the Spirits of Fire and the Southquart, “Angel” of Judgement and Salvation.

Authorities: The Southern Quadrangle, The South Gate/Seal, The Cycle Attractor, Weak Forces, Radioactive Decay.

Ruling Planet: Sun

Ruling Star: Regulus

Constellations: Leo

Sacred plants: Nettle, Thistle, Onion, Mustard

Sacred animals: Lions, Humans, Cobras

Mythical Creatures: Phoenix/Suzaku, Cerberus, Manticore

Sacred metals: Iron, Antimony

Sacred stones: Onyx, Ruby

Sacred incense: Copal

Sacred number: 0, 8, 12

Colours: Red, Green

Element/s: Fire

Direction: South

Time of Day: Midday

Lunar Phase: Full Moon

Season: Summer (Summer Solstice)

Tarot Suit: Wands

Chakra/s: Root & Wings

Body parts: Liver and Kidneys

Humor: Choleric

Fluid: Yellow Bile

Characteristic: Morality

Principal: Sensing/Intuition

Dimension: Temporal

Force: Weak Forces & Radioactive Decay

Chaos Attractor: Strange Attractor

Spiritual Pillar: Ethics

Virtue: Justice

Vice: Treachery/Treason

Artefacts: Candles, Wands, Harp

Kabbalistic Habitation: Kether (Crown)

Governance: Vassal Prince of the Southquart, Order of Asterei(/Aoiveae), Master of the South Gate

Nature: Classified as one of the Zaqiphim princes, and often considered to be one of the “Four Watchtowers”, or “Four Lights”. Benign and Human friendly. Allied to the Protoarche, and enemy of the Order of Aten. A powerful figure in exorcism and spirit working.

Enns: Bvsdir Aoiveae Bitom Aedel Pranahha Regulus Zil Thalumar

Additional: Thalumar is a VERY energetic entity, and evoking him may lead to static tingling throughout the body, or occasionally a sunburn-like sting. Those who perceive auras may notice a white haze, or red and green energy overlaying the auras of things he has come into contact with. I am told that as with all Asterei, he may also appear in the form of any of his animals, or a winged man.

Sigil: